MxPEG
tile receiver dumping raw RGB
and YUV frames.
More...
#include <IMxPEGRawFrameDumper.h>
Inheritance diagram for mx::IMxPEGRawFrameDumper:
Public Member Functions | |
virtual void | dumpFrame ()=0 |
Explicitly causes the current contents of the frame buffer to be written to the frame receiver. | |
virtual void | enableExplicitDumps (bool enabled)=0 |
Toggles explicit dump mode. | |
virtual void | enableYUVDumps (bool enabled)=0 |
Toggles YUV output mode. |
MxPEG
tile receiver dumping raw RGB
and YUV frames.
Per default, the dumper writes raw RGB
data with 3 bytes per pixel (being R
, G
and B
values respectively). If RGB
-to-YUV
conversion is turned on, the frame is dumped in the planar yv12 YUV
format. Note that this YUV
format uses the YCbCr
colorspace rather than plain YUV
.
If explicit dump mode is enabled via enableExplicitDumps(), frames will not automatically be dumped on frameComplete() events, but only when dumpFrame() gets called.
transcode
and MPlayer/mencoder
tools.[khe]
Kai Hergenroether