#include <IDefWindow.h>
Inheritance diagram for mx::IDefWindow:
Public Member Functions | |
virtual bool | isValid ()=0 |
Is window a valid definition? | |
virtual void | size (float &x, float &y, float &width, float &height)=0 |
Fetch size of current window. | |
virtual mx::EErrorCode | setSize (float &x, float &y, float &width, float &height)=0 |
Set size of current window. | |
virtual u32 | eye ()=0 |
Fetch/set windows attach eye values i.e. | |
virtual mx::EErrorCode | setEye (u32 validEyes)=0 |
virtual bool | isExclude ()=0 |
Exclude property. | |
virtual mx::EErrorCode | exclude ()=0 |
[dgr]
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Fetch/set windows attach eye values i.e. a bit mask. Example: "...001" ~ right, "...011" ~ right&&left, etc. |
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Exclude property. Meaning? In the context of the windows character it is somehow equivalent "invert". Example: A exposure window set to exclude is exempted from from the exposure control i.e. is considered as rest. |
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Set size of current window. Relative values i.e. valid values are must lie in a interval [0,1]. |
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Fetch size of current window. Relative values i.e. valid values lie in the interval [0,1]. |